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Número de Mensagens : 43 Idade : 29 Localização : Curitiba, PR Emprego/lazer : RPG Maker VX Humor : Muito Bom xD Alerta : Data de inscrição : 03/02/2008
| Assunto: Reputação de Bom e Mal 9/2/2008, 19:02 | |
| Script de Reputação by Synthesize. - Código:
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#=============================================================================== # Good VS Evil --- RMVX Version #=============================================================================== # Written by Synthesize # Version 1.0.0 # January 26, 2008 #=============================================================================== # * RMVX Version * #=============================================================================== module GoodVSEvil # The initial Alignment for actors Alignment_initial = {1 => 2, 2 => 3, 3 => -5} Alignment_initial.default = 0 # The names of the alignments Alignment_names = ["Very Good", "Good", "Neutral", "Evil", "Devil Child"] # maximum amount of points Maximum_alignment = 100 # Maximum amount of evil points Maximum_evil_alignment = -100 # Format = {value => amount to check} Rates = {0 => 50, 1 => 25, 3 => -25, 4 => 50} # Rates configure how many Alignment points a character needs to have # there alignment 'upgrade' # $alignment commands: # $alignment.add(value, member) # Adds value of alignment # $alignment.remove(value, member) # Removes value from member # $alignment.checksum(amount, member) # Check value of points then return # $alignment.checkname(member, name) # Check if the alignment level is =name end #------------------------------------------------------------------------------- # Create and set alignment points #------------------------------------------------------------------------------- class Game_Actor < Game_Battler attr_accessor :alignment attr_accessor :alignment_name alias syn_gve_setup setup #----------------------------------------------------------------------------- # Setup Actor Alignment #----------------------------------------------------------------------------- def setup(actor_id) syn_gve_setup(actor_id) @alignment = GoodVSEvil::Alignment_initial[actor_id] @alignment_name = "Neutral" end #----------------------------------------------------------------------------- # Return Alignment Values #----------------------------------------------------------------------------- def alignment_value @alignment = GoodVSEvil::Maximum_alignment if @alignment > GoodVSEvil::Maximum_alignment @alignment = GoodVSEvil::Maximum_evil_alignment if @alignment < GoodVSEvil::Maximum_evil_alignment if @alignment >= GoodVSEvil::Rates[1] @alignment_name = GoodVSEvil::Alignment_names[1] @alignment_name = GoodVSEvil::Alignment_names[0] if @alignment > GoodVSEvil::Rates[0] return @alignment_name elsif @alignment <= GoodVSEvil::Rates[3] @alignment_name = GoodVSEvil::Alignment_names[3] @alignment_name = GoodVSEvil::Alignment_names[4] if @alignment >= GoodVSEvil::Rates[4] return @alignment_name else @alignment_name = GoodVSEvil::Alignment_names[2] return @alignment_name end end end #------------------------------------------------------------------------------- # Window_MenuStatus add-on #------------------------------------------------------------------------------- class Window_Status < Window_Base alias syn_gve_refresh refresh def refresh syn_gve_refresh self.contents.font.color = system_color self.contents.draw_text(32, 350, 120, 32, "Alignment:") self.contents.font.color = normal_color self.contents.draw_text(156, 350, 120, 32, @actor.alignment_value) end end #------------------------------------------------------------------------------- # Alignment Management #------------------------------------------------------------------------------- class Alignment_Management def add(value, member) $game_party.members[member].alignment += value end def remove(value, member) $game_party.members[member].alignment -= value end def checksum(amount, member) if $game_party.members[member].alignment >= amount return true else return false end end def checkname(member, name) if $game_party.members[member].alignment_name == name return true else return false end end end #------------------------------------------------------------------------------- # Scene_Title:: Create the Global Variable #------------------------------------------------------------------------------- class Scene_Title alias syn_gve_game_object create_game_objects def create_game_objects syn_gve_game_object $alignment = Alignment_Management.new end end #=============================================================================== # * This script will not work with RPG Maker XP * #=============================================================================== # Written by Synthesize # Version 1.0.0 # January 26, 2008 #=============================================================================== # Good VS Evil --- RMVX Version #=============================================================================== Fui! | |
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