Silver Link Administrador
Número de Mensagens : 43 Idade : 29 Localização : Curitiba, PR Emprego/lazer : RPG Maker VX Humor : Muito Bom xD Alerta : Data de inscrição : 03/02/2008
| Assunto: HP e SP no Mapa 9/2/2008, 17:38 | |
| Mostra uma barra de HP e uma de MP no mapa. Postado na Reino RPG por D. Lord - Código:
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class HUD < Sprite #Inicia def initialize(view) super(view) #Cria as cores @ch1 = Color.new(80,0,0) @ch2 = Color.new(240,0,0) @cm1 = Color.new(14,80,80) @cm2 = Color.new(14,240,240) @back = Color.new(20,20,20) @back2 = Color.new(240,240,0) #Cria o Bitmap self.bitmap = Bitmap.new(200,200) self.bitmap.font.name = "UmePlus Gothic" self.bitmap.font.size = 20 self.z = 300 update end #Atualiza def update super #Apaga o conteudo self.bitmap.clear #Cria a barra de HP hp = $game_actors[1].hp maxhp = $game_actors[1].maxhp wb = 116 * hp / maxhp self.bitmap.fill_rect(10, 10, 120, 10, @back) self.bitmap.fill_rect(11, 11, 118, 8, @back2) self.bitmap.fill_rect(12, 12, 116, 6, @back) self.bitmap.gradient_fill_rect(12, 12, wb, 6, @ch1, @ch2) self.bitmap.draw_text(10, 0, 200, 24, "HP") #Cria a barra de MP mp = $game_actors[1].mp maxmp = $game_actors[1].maxmp wb = 116 * mp / maxmp self.bitmap.fill_rect(10, 30, 120, 10, @back) self.bitmap.fill_rect(11, 31, 118, 8, @back2) self.bitmap.fill_rect(12, 32, 116, 6, @back) self.bitmap.gradient_fill_rect(12, 32, wb, 6, @cm1, @cm2) self.bitmap.draw_text(10, 20, 200, 24, "MP") end def dispose self.bitmap.dispose super end end
#Instala o HUD class Spriteset_Map alias :or_initialize :initialize def initialize @hud = HUD.new(@viewport2) or_initialize end alias :or_update :update def update @hud.update or_update end alias :or_dispose :dispose def dispose @hud.dispose or_dispose end end Fui! | |
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